Android App & Game Development

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Android App & Game Development

Course Details:

What is Android?

Android is the world's most popular mobile platform. With Android you can use all the Google apps you know and love, plus there are more than 600,000 apps and games available on Google Play to keep you entertained, alongside millions of songs and books, and thousands of movies. Android devices are already smart, and will only get smarter.

 

TRAINING DURATION

The total duration of winter training is 80 Hrs. Training generally gets conducted on 5 days per week, for 4 hours daily. The full course takes upto 1 month time to complete(will be extended if required).

Prerequisites : Basic knowledge of programming

 

Course Outcome

At the end on this course the students will gain enough knowledge to create and publish their own Apps for Google Android devices as well as ability to learn advanced topics through self study methods we will teach them. All students will be provided CDs containing software, project source code, as well as certificates for attending the course.

 

Full Syllabus

1) Mobile Apps

I. Why we Need to build Mobile Apps
II. Categories of Mobile Apps
III. History of Android

 

2) Introduction to Java

I. Basics
II. Object Oriented Concepts

 

3) Android Architecture

I. Android Architecture build on linux
II. Android Activity LifeCycle

 

4) Deep Overview in Android

I. Linux Kernel
II. Libraries
III. Android Runtime
IV. Application Framework
V. Dalvik VM

 

5) Installing Android in Windows/Linux and Mac

I. Installing JDK
II. Setting up Android Studio
III. Working with Android Studio
IV. Using Older Android Tools

 

6) Creating First Android Application

I. Creating Android Project
II. Debugging Application through DDMS
III. Setting up environment
IV. AVD Creation
V. Executing Project on Android Emulator

 

7) Android Concepts

I. Activities
II. Services
III. Broadcast Receivers
IV. Content Providers

 

8) Hello World App

I. Creating your first project
II. The manifest file
III. Layout resource
IV. Running your app on Emulator

 

9) Building UI with Activities

I. Activities
II. Views, layouts and Common UI components
III. Creating UI through code and XML
IV. Activity lifecycle
V. Intents
VI. Communicating data among Activities

 

10) Advanced UI

I. Selection components (GridView, ListView, Spinner )
II. Adapters, Custom Adapters
III. Complex UI components
IV. Building UI for performance
V. Menus
VI. Creating custom and compound Views

 

11) Notifications

I. Toast, Custom Toast
II. Dialogs
III. Status bar Notifications

 

12) Multithreading

I. Using Java Mutithreading classes
II. AsyncTask
III. Handler
IV. Post
V. Writing an animated game

 

13) Styles And Themes

I. Creating and Applying simple Style
II. Inheriting built-in Style and User defined style
III. Using Styles as themes

 

14) Resources and Assets

I. Android Resource
II. Using resources in XML and code
III. Localization
IV. Handling Runtime configuration changes

 

15) Intent, Pending Intemt, Intent Filters and Broadcast Receivers

I. Role of filters
II. Intent-matching rules
III. Filters in your manifest
IV. Filters in dynamic Broadcast Receivers
V. Creating Broadcast receiver, Receiving System Broadcast

VI. Understanding Broadcast action, category and data
VII. Registering Broadcast receiver through code and through XML
VIII. Sending Broadcast

 

16) Data Storage

I. Shared Preferences
II. Android File System
III. Internal storage
IV. External storage
V. SQLite

a. IntroducingSQLite
b. SQLiteOpenHelper and creating a database
c. Opening and closing adatabase
d. Working with cursors Inserts, updates, and deletes

VI. Network

 

17) Content Providers

I. Accessing built in content providers
II. Content provider MIME types
III. Searching for content
IV. Adding, changing, and removing content
V. Creating content provider
VI. Working with content files

 

18)Services

I. Overview of services in Android
II. Implementing a Service
III. Service lifecycle
IV. Inter Process Communication (AIDL Services)

 

19) Multimedia in Android

I. Multimedia Supported audio formats
II. Simple media playback
III. Supported video formats
IV. Simple video playback

 

20) Location Based Services and Google Maps

I. Using Location Based Services
II. Finding current location and listening for changes in location
III. Proximity alerts
IV. Working with Google Maps
i. Showing google map in an Activity
ii. Map Overlays
iii. Itemized overlays
iv. Geocoder
v. Displaying route on map

 

21) Web Services and WebView

I. Consuming web services
II. Receiving HTTP Response (XML, JSON )
III. Parsing JSON and XML
IV. Using WebView

 

22) Sensors

I. How Sensors work
II. Using Orientation and Accelerometer sensors
III. Best practices for performance

 

23) WiFi

I. Monitoring and managing Internet connectivity
II. Managing active connections
III. Managing WiFi networks

 

24) Telephony Services

I. Making calls
II. Monitoring data connectivity and activity
III. Accessing phone properties and status
IV. Making of Annoying Call Blocker App
V. Sending messages

 

25) Camera

I. Taking pictures
II. Media Recorder
III. Rendering previews

 

26) Bluetooth

I. Controlling local Bluetooth device
II. Discovering and bonding with Bluetooth devices
III. Managing Bluetooth connections
IV. Communicating with Bluetooth

 

26) More

I. Fragments
II. Material Design
III. Gradle

 

27) Publish Android Application

Publish android application on google playstore after signing the apk.

 

Projects

We had 3 projects in our syllabus.

 

 


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